The most fundamental component for building a UI, View
is a container that supports layout with
flexbox, style,
some touch handling, and
accessibility controls. View
maps directly to the
native view equivalent on whatever platform React Native is running on, whether that is a
UIView
, <div>
, android.view
, etc.
View
is designed to be nested inside other views and can have 0 to many children of any type.
This example creates a View
that wraps two colored boxes and a text component in a row with
padding.
View
s are designed to be used withStyleSheet
for clarity and performance, although inline styles are also supported.
For View
responder props (e.g., onResponderMove
), the synthetic touch event passed to them
are of the following form:
nativeEvent
changedTouches
- Array of all touch events that have changed since the last event.identifier
- The ID of the touch.locationX
- The X position of the touch, relative to the element.locationY
- The Y position of the touch, relative to the element.pageX
- The X position of the touch, relative to the root element.pageY
- The Y position of the touch, relative to the root element.target
- The node id of the element receiving the touch event.timestamp
- A time identifier for the touch, useful for velocity calculation.touches
- Array of all current touches on the screen.Overrides the text that's read by the screen reader when the user interacts
with the element. By default, the label is constructed by traversing all the
children and accumulating all the Text
nodes separated by space.
When true
, indicates that the view is an accessibility element. By default,
all the touchable elements are accessible.
This defines how far a touch event can start away from the view. Typical interface guidelines recommend touch targets that are at least 30 - 40 points/density-independent pixels.
For example, if a touchable view has a height of 20 the touchable height can be extended to
40 with hitSlop={{top: 10, bottom: 10, left: 0, right: 0}}
The touch area never extends past the parent view bounds and the Z-index of sibling views always takes precedence if a touch hits two overlapping views.
When accessible
is true, the system will try to invoke this function
when the user performs accessibility tap gesture.
Invoked on mount and layout changes with:
{nativeEvent: { layout: {x, y, width, height}}}
This event is fired immediately once the layout has been calculated, but the new layout may not yet be reflected on the screen at the time the event is received, especially if a layout animation is in progress.
When accessible
is true
, the system will invoke this function when the
user performs the magic tap gesture.
Does this view want to "claim" touch responsiveness? This is called for every touch move on
the View
when it is not the responder.
View.props.onMoveShouldSetResponder: (event) => [true | false]
, where event
is a
synthetic touch event as described above.
If a parent View
wants to prevent a child View
from becoming responder on a move,
it should have this handler which returns true
.
View.props.onMoveShouldSetResponderCapture: (event) => [true | false]
, where event
is a
synthetic touch event as described above.
The View is now responding for touch events. This is the time to highlight and show the user what is happening.
View.props.onResponderGrant: (event) => {}
, where event
is a synthetic touch event as
described above.
The user is moving their finger.
View.props.onResponderMove: (event) => {}
, where event
is a synthetic touch event as
described above.
Another responder is already active and will not release it to that View
asking to be
the responder.
View.props.onResponderReject: (event) => {}
, where event
is a synthetic touch event as
described above.
Fired at the end of the touch.
View.props.onResponderRelease: (event) => {}
, where event
is a synthetic touch event as
described above.
The responder has been taken from the View
. Might be taken by other views after a call to
onResponderTerminationRequest
, or might be taken by the OS without asking (e.g., happens
with control center/ notification center on iOS)
View.props.onResponderTerminate: (event) => {}
, where event
is a synthetic touch event as
described above.
Some other View
wants to become responder and is asking this View
to release its
responder. Returning true
allows its release.
View.props.onResponderTerminationRequest: (event) => {}
, where event
is a synthetic touch
event as described above.
Does this view want to become responder on the start of a touch?
View.props.onStartShouldSetResponder: (event) => [true | false]
, where event
is a
synthetic touch event as described above.
If a parent View
wants to prevent a child View
from becoming responder on a touch start,
it should have this handler which returns true
.
View.props.onStartShouldSetResponderCapture: (event) => [true | false]
, where event
is a
synthetic touch event as described above.
Controls whether the View
can be the target of touch events.
'auto'
: The View can be the target of touch events.'none'
: The View is never the target of touch events.'box-none'
: The View is never the target of touch events but it's
subviews can be. It behaves like if the view had the following classes
in CSS:'box-only'
: The view can be the target of touch events but it's
subviews cannot be. It behaves like if the view had the following classes
in CSS:Since
pointerEvents
does not affect layout/appearance, and we are already deviating from the spec by adding additional modes, we opt to not includepointerEvents
onstyle
. On some platforms, we would need to implement it as aclassName
anyways. Usingstyle
or not is an implementation detail of the platform.
This is a special performance property exposed by RCTView
and is useful
for scrolling content when there are many subviews, most of which are
offscreen. For this property to be effective, it must be applied to a
view that contains many subviews that extend outside its bound. The
subviews must also have overflow: hidden
, as should the containing view
(or one of its superviews).
(Android-only) Sets the elevation of a view, using Android's underlying elevation API. This adds a drop shadow to the item and affects z-order for overlapping views. Only supported on Android 5.0+, has no effect on earlier versions.
Used to locate this view in end-to-end tests.
This disables the 'layout-only view removal' optimization for this view!
Indicates to accessibility services to treat UI component like a native one. Works for Android only.
Possible values are one of:
'none'
'button'
'radiobutton_checked'
'radiobutton_unchecked'
Indicates to accessibility services whether the user should be notified when this view changes. Works for Android API >= 19 only. Possible values:
'none'
- Accessibility services should not announce changes to this view.'polite'
- Accessibility services should announce changes to this view.'assertive'
- Accessibility services should interrupt ongoing speech to immediately announce changes to this view.See the Android View
docs
for reference.
Views that are only used to layout their children or otherwise don't draw
anything may be automatically removed from the native hierarchy as an
optimization. Set this property to false
to disable this optimization and
ensure that this View
exists in the native view hierarchy.
Controls how view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. Works for Android only.
Possible values:
'auto'
- The system determines whether the view is important for accessibility -
default (recommended).'yes'
- The view is important for accessibility.'no'
- The view is not important for accessibility.'no-hide-descendants'
- The view is not important for accessibility,
nor are any of its descendant views.See the Android importantForAccessibility
docs
for reference.
Whether this View
needs to rendered offscreen and composited with an alpha
in order to preserve 100% correct colors and blending behavior. The default
(false
) falls back to drawing the component and its children with an alpha
applied to the paint used to draw each element instead of rendering the full
component offscreen and compositing it back with an alpha value. This default
may be noticeable and undesired in the case where the View
you are setting
an opacity on has multiple overlapping elements (e.g. multiple overlapping
View
s, or text and a background).
Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view contents are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.
Whether this View
should render itself (and all of its children) into a
single hardware texture on the GPU.
On Android, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-executed. The texture can just be re-used and re-composited with different parameters. The downside is that this can use up limited video memory, so this prop should be set back to false at the end of the interaction/animation.
Provides additional traits to screen reader. By default no traits are provided unless specified otherwise in element.
You can provide one trait or an array of many traits.
Possible values for AccessibilityTraits
are:
'none'
- The element has no traits.'button'
- The element should be treated as a button.'link'
- The element should be treated as a link.'header'
- The element is a header that divides content into sections.'search'
- The element should be treated as a search field.'image'
- The element should be treated as an image.'selected'
- The element is selected.'plays'
- The element plays sound.'key'
- The element should be treated like a keyboard key.'text'
- The element should be treated as text.'summary'
- The element provides app summary information.'disabled'
- The element is disabled.'frequentUpdates'
- The element frequently changes its value.'startsMedia'
- The element starts a media session.'adjustable'
- The element allows adjustment over a range of values.'allowsDirectInteraction'
- The element allows direct touch interaction for VoiceOver users.'pageTurn'
- Informs VoiceOver that it should scroll to the next page when it finishes reading the contents of the element.See the Accessibility guide for more information.
A value indicating whether VoiceOver should ignore the elements
within views that are siblings of the receiver.
Default is false
.
See the Accessibility guide for more information.
Whether this View
should be rendered as a bitmap before compositing.
On iOS, this is useful for animations and interactions that do not modify this component's dimensions nor its children; for example, when translating the position of a static view, rasterization allows the renderer to reuse a cached bitmap of a static view and quickly composite it during each frame.
Rasterization incurs an off-screen drawing pass and the bitmap consumes memory. Test and measure when using this property.
You can edit the content above on GitHub and send us a pull request!
Examples # | Edit on GitHub |